Tens of thousands of free and low-cost smartphone games are killing Nintendo and Sony
It shows Nintendo's share of the multibillion dollar U.S. portable software game business collapsing in the space of a year from 70% to 57% while Apple's (AAPL) iOS and Google's (GOOG) Android's share grew from 19% to 34%.
Sony's (SNE) share is down to 9% from 11% in 2009.
Driving the change are waves of free or inexpensive programs designed for casual smartphone use. Apple's App Store lists nearly 100,000 games and entertainment programs for the iPhone alone, according to 148apps.biz.
"The net effect," writes Flurry's Peter Farago, "is that the U.S. portable gaming category, as we define it, has declined from $2.7 billion in 2009 to roughly $2.4 billion in 2010."
Below: Flurry's pie charts for the broader video game market, including consoles, portables and iOS/Android devices.
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Trip Hawkins went through the wringer, but now the Digital Chocolate CEO is sitting pretty atop the biggest industry trend to emerge in a long time: social and casual gaming.
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The company's blowout quarter came from nearly every division, but taking over the top spot in the video game world was its most surprising statement.
Despite a corporate restructuring, criticism that it's failing to innovate in certain sectors, the departure of Chief Software Architect Ray Ozzie and analysts downgrading its stock, Microsoft (MSFT) trumpeted a record first quarter yesterday. Overall revenue rose 25% to $16.2 billion and net income rose 51% to MOREJP Mangalindan, Writer - Oct 29, 2010 1:38 PM ET
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