By Chip Lebovitz
FORTUNE -- 2012 was supposed to be a banner year for video game maker Take-Two Interactive. The spring was supposed to mark the triumphant return of Max Payne, one of the gaming world's traditional heavyweight franchises. But positive reviews, eight years of development, and one of the company's largest marketing campaigns ever couldn't convince gamers to purchase Max Payne 3, the franchise's latest installment.
Take-Two (TTWO) had had a rough go of it lately, and in July the company missed analyst's estimates for the second straight quarter. With no release date in sight for Grand Theft Auto V -- the latest sequel to the company's best-known and most profitable franchise -- Take-Two must rely on space western shooter Borderlands 2, which hits shelves this week.
Take Two is also likely hoping that Borderlands can help the company rely a little bit less on Grand Theft Auto. Despite the lack of updates to the franchise, Grand Theft Auto product sales accounted for almost 14% of the company's net revenue in fiscal year 2012. As of September 2011, Grand Theft Auto titles had sold 20 million more units then the rest of Take-Two's catalogue combined. That's over six times the number of games sold by Take-Two's second most successful franchise.
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This unbridled success has given Grand Theft Auto's in-house developer, Rockstar Games, free reign over the studio's development process. Rockstar takes a considerable amount of time between releasing its games (the latest Grand Theft Auto game was released in 2008), driving up Take-Two's overall development costs. More
By Yi-Wyn Yen
Perhaps the third time is the charm for Electronic Arts. After its offer expired Friday, the video game publisher extended for another month its $2 billion tender offer to Take-Two Interactive's shareholders.
Many industry watchers say that EA (ERTS) and Take-Two (TTWO) are working on a friendly deal behind the scenes. Take-Two, the publisher of Grand Theft Auto IV, admitted Monday that it is in "formal discussions" with interested buyers. MORE
yiwyn - May 19, 2008 12:15 PM ET
By Yi-Wyn Yen
Electronic Arts is selling more video games than Wall Street expects, but that doesn't mean chief executive John Riccitiello is happy.
Nor are investors. EA's (ERTS) stock dropped more than 3% in after-hours trading Tuesday after the video game publisher reported a $94 million loss in its fiscal fourth quarter compared to a $25 loss in the same quarter last year. Revenue rose to $1.1 billion from $613 million, MORE
yiwyn - May 13, 2008 8:25 PM ET
By Yi-Wyn Yen
Take-Two Interactive's management is rallying behind the videogame company's impressive release of Grand Theft Auto IV last month, but its $500 million opening week may not have been good enough to impress shareholders or ward off a hostile takeover from EA.
Take-Two's popular franchise, which was released on April 29, crushed Halo 3 in video game sales records and even surpassed movie ticket sales for Spider-Man 3, the blockbuster MORE
yiwyn - May 8, 2008 2:42 PM ET
Thanks to Grand Theft Auto, PS3 and Xbox 360 are shifting into overdrive to sell more gaming machines. Courtesy of Take-Two
By Yi-Wyn Yen
Wall Street analysts predicts Grand Theft Auto IV will easily break video game sales records this week. But one question remains: Will fans buy the game for Sony's PlayStation 3 or Microsoft's Xbox 360?
Both Sony (SNE) and Microsoft (MSFT) are in a heated race to win over MORE
yiwyn - Apr 29, 2008 6:00 AM ET
By Yi-Wyn Yen
Watching the latest saga between video game publishers Electronic Arts and Take-Two is like witnessing two rival tennis pros throw flowers at one another.
On Friday, EA (ERTS) and Take-Two (TTWO) engaged in a press release battle that did not bring them any closer to reaching a deal.
EA extended its $2 billion tender offer to purchase the maker of the highly-anticipated Grand Theft Auto IV by 30 days. Though MORE
yiwyn - Apr 18, 2008 2:56 PM ET
By Yi-Wyn Yen
When it comes to this spring's crop of hostile takeovers, none has become more strange and complicated than Electronic Arts's attempt to buy smaller, rival game publisher Take-Two for $2 billion.
On Thursday evening, Take-Two (TTWO), which makes the popular Grand Theft Auto series, will hold its annual shareholder meeting at the W Hotel in New York City. One proposal on the table: giving management 1.5 million shares of restricted MORE
yiwyn - Apr 17, 2008 12:03 PM ET
By Yi-Wyn Yen
Its $1.9 billion bid to buy rival Take-Two (TTWO) having been rejected by management, video game giant Electronic Arts took its case directly to the shareholders Thursday morning.
At stake is the future of Grand Theft Auto, a relentlessly violent action-adventure that has grown into one of the most valuable video game franchises in the business. Earlier this week, Take-Two raised its sales estimates for the current quarter to MORE
yiwyn - Mar 13, 2008 12:39 PM ET